#solid (predefined symbol)
| Type | Readable | Writeable | Constant | 
| bool | Never | In transformations, and in the final section of coloring algorithms | No | 
Transformations and coloring algorithms can set this predefined symbol to true to indicate that the pixel being calculated should have a solid color.
Before executing the transformations and coloring algorithm, Ultra Fractal sets #solid to false, so you won’t have to write to it if you don’t want a solid color for every pixel.
Example:
#solid = true
See Also
 #index (predefined symbol)
 #color (predefined symbol)
 Writing transformations
 Writing coloring algorithms
 Solid color (transformations)
 Solid color (coloring algorithms)