Learning about transformations
This tutorial assumes that you have completed the Quick Start, Basic Skills, and Layers tutorials. This includes: opening a new fractal, selecting fractal formulas and coloring algorithms, opening and working with the gradient editor, adding layers and changing merge modes. In this tutorial we are going to use the Newton 1 image we created in the Quick Start tutorial.
We are going to make a square image this time, so click on the Image tab of the Fractal Properties tool window.
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In Ultra Fractal, transformations are formulas that apply special effects to the fractal. They are selected and applied to a layer on the Mapping tab of the Layer Properties tool window. |
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You will notice that the first two parameters for this transformation are Water level (Re): and Water level (Im):. This means that the coordinates that provide the location of the water level are a complex number. The default setting is 0, 0 and on our fractal, this places the water level at the middle of the fractal.
Now move your mouse cursor over the fractal image. You will notice that the cursor has become an eyedropper with crosshairs at the tip. The Fractal Mode tool window shows what the fractal would look like with the value currently under the mouse cursor.
The fractal immediately redraws, placing the water level at these new coordinates. Try different locations.
This will override any Water level settings and return the level to the center of your fractal so that your image looks like this:
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Next: Using the Kaleidoscope transformation