Ultra Fractal supports various image file formats for exporting and rendering images. You can select the file format when selecting the file name of the exported image and when starting a new render job (see Rendering images, Rendering animations, and Rendering parameter files).
The following file formats are supported:
Saves the image as a Windows bitmap image (*.bmp). This format is supported by almost all Windows graphics programs.
Saves the image as an Adobe Photoshop image (*.psd). This allows you to save layers individually, so they can be post-processed. This file format also supports transparent images.
Note: Currently, layer groups are not preserved in the Photoshop file. Instead, the fractal is exported as a linear list of layers, and any masks attached to layer groups are applied to the last layer of the group. For this reason, it is a good idea to turn group masks into normal layers first, so you could re-apply them as mask later in Photoshop.
Saves the image as a Portable Network Graphics image (*.png). This file format is readable by many graphics programs and supports lossless compression and transparent images.
Saves the image as a JPEG image (*.jpg). This format offers very good compression. You can set the quality of the saved image to adjust the file size. A value of 95% will usually give good results. Do not use this format if you want the best possible image quality.
Saves the image as a Targa image (*.tga). This is a common format for high-end graphics programs, such as raytracers and 3D packages. It supports transparent images.
Saves the image as a TIFF image (*.tif). This format is often used by print shops and graphics designers working with Apple computers. It also supports transparent images.
Only for animations. Saves the animation as a Windows AVI movie (*.avi) with a selectable codec. Only codecs with a Video for Windows interface are supported. DirectX-only codecs are not supported. If you want the best quality, it is recommended to render animations to bitmap sequences instead, and compress them later with third-party software such as VirtualDub.
When you render an animation to a format other than AVI, it will be rendered as a sequence of bitmap images.